ShaderX3: Advanced Rendering with DirectX and OpenGL...

ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)

Wolfgang Engel
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Its hard for me to treat the books of this series separately (ShaderX 3, ShaderX 4, ShaderX 5). They are all very good books of GPU-Gems level or higher. In comparison with GPU Gems, they are more academic, i. e. they are rather short and more applicable to wide range of applications then GPU Gems ones (while GPU Gems series is more scientific, state of the art, considering one particular research) and the accompanying CD is much more better (lots of working examples, most with source code). Sections (Image-Space, Shadows) are also very helpful to figure out what is useful for you. This series is not for beginners anyway, so please, go Cg Tutorial or DX SDK Tutorial and don't put 2 or 3 marks for these books because you can't cope with them.
Año:
2004
Edición:
1
Editorial:
Charles River Media
Idioma:
english
Páginas:
614
ISBN 10:
1584503572
ISBN 13:
9781584503576
Serie:
Shaderx Series
Archivo:
PDF, 29.95 MB
IPFS:
CID , CID Blake2b
english, 2004
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